Being a massive Alexander Brandon fan I picked this up over on Bandcamp when he mentioned it (possibly on Facebook? I forget) and then totally failed to listen to it for several months.
Then while I was doing a bit of coding work the other day and was looking for something different to listen to I noticed it sitting in my music-to-listen-to folder.
Alex did the album with a UK based group (Ireland possibly?) called Hyperduck Soundworks (so now I'm a fan of theirs too!)
Check out the album here:
Wonderful stuff, highly recommend listening to it all and it's only a fiver on Bandcamp!
Showing posts with label game music. Show all posts
Showing posts with label game music. Show all posts
Friday, 1 March 2013
Friday, 25 January 2013
The Tribloos 2 Soundtrack out now!
About 2 weeks ago our latest game The Tribloos 2 was released!
It's been doing quite well over on BigFishGames...amazingly well actually for only our second casual game release.
Obviously I wrote all the music for it again (as I usually do for our games) so thought I'd share the soundtrack here which you can get on Bandcamp for pay-what-you-want. (eg. you can actually get it for no cost at all!)
Let me know what you think!
It's been doing quite well over on BigFishGames...amazingly well actually for only our second casual game release.
Obviously I wrote all the music for it again (as I usually do for our games) so thought I'd share the soundtrack here which you can get on Bandcamp for pay-what-you-want. (eg. you can actually get it for no cost at all!)
Let me know what you think!
Thursday, 27 September 2012
Tribloos 2 music progress
Work progresses well on the Tribloos 2 sound track.
I've got about 7mins 30secs worth after a week and a bit across 6 separate tunes (one of which still needs some work.)
Rather than going for a few long tunes I've decided to go for lots of different short (about 1 min) tunes that go better with the varying scenery.
Therefore I've still got another 10/15 tunes to write before I'm done which feels like quite a lot! But I'll be getting the first Beta of the game out before then anyway so that I'm not completely drowning in music!
So, here's one of the tunes I've been working on, a remix of an old chip tune I wrote but now in orchestral form:
Hopefully more to come next week!
Hopefully more to come next week!
Monday, 2 January 2012
Chubby Jump!
I should have mentioned this earlier but...y'know...Christmas.
But as I eluded to in a recent post I've had a commission to write a short piece for an iphone game: Chubby Jump, which features Roundie the reindeer. Here's the synopsis from the youtube video:
And here is the youtube video itself which features my tune.
To get Chubby Jump for your iphone, click 'ere
But as I eluded to in a recent post I've had a commission to write a short piece for an iphone game: Chubby Jump, which features Roundie the reindeer. Here's the synopsis from the youtube video:
Roundie, the chubby reindeer, has a heavy weight. Though he can fly like all other stags of ol' good Santa, he can't fly that fast. All of the other reindeers used to laugh and call him names. They never let poor Roundie join in any reindeer games.
Then one groggy Christmas eve, Santa came to say "Roundie, I got a job for you. Go gather the gifts that fell off my sleigh. You know how much cost we lose for those undelivered gifts every year? Go and make my day!"
Roundie got excited and overjoyed for his mission and ran out of his stable right away. Roundie then realized that there were thousands of the fallen gifts every year -- and Santa had been doing it for over a thousand years so far! Oh my god!
And here is the youtube video itself which features my tune.
To get Chubby Jump for your iphone, click 'ere
Sunday, 20 March 2011
Dipping my toe into the murky waters of BandCamp
Since I've used BandCamp in the past to buy music I thought I would give it a try for selling music!
Rather than go to the trouble of writing a brand new album (I actually do have something in the long-term works) I decided to release a couple of game soundtracks I've written over the last few years just to preview the difficulty in getting noticed on BandCamp.
Well a few hours after putting the sound tracks on there I had....1 partial play and a skipped play! Hmmm, so not that easy eh? I guess there's no change there, it's all about how you sell yourself and how much effort you feel you can put into marketing. Which, for me, isn't much when it comes to music!
Anyway, it looks pretty neat on there so that's a plus at least. And you never know, I may earn a dollar! Wooooo....
Now I'm going to try out their player on this blog. Lets see how this works out:
Rather than go to the trouble of writing a brand new album (I actually do have something in the long-term works) I decided to release a couple of game soundtracks I've written over the last few years just to preview the difficulty in getting noticed on BandCamp.
Well a few hours after putting the sound tracks on there I had....1 partial play and a skipped play! Hmmm, so not that easy eh? I guess there's no change there, it's all about how you sell yourself and how much effort you feel you can put into marketing. Which, for me, isn't much when it comes to music!
Anyway, it looks pretty neat on there so that's a plus at least. And you never know, I may earn a dollar! Wooooo....
Now I'm going to try out their player on this blog. Lets see how this works out:
Saturday, 19 March 2011
The trouble with Tribloos and other bits
I've been a bit quiet here this year so far, mainly because I've been working on a new gaming project called "The Tribloos". A casual game made completely by yours truly featuring small blue fury creatures!
It's a lot of fun going back to creating games again rather than just writing about them, plus it gives me extra incentive to write some tunage again. I've actually written two tunes for it already which is pretty prolific for me these days!
Here's one of them (possibly not completely finished yet) which is quite "elevator-music-ish" (on purpose! :P )
So aside from all this I've been thinking of doing some official releases which I've not done for years. I've been listening to a lot of independent music over at BandCamp (after seeing that's where Alexander Brandon (AKA Siren) now releases his stuff)
I've got a couple of ideas for an album or two that I might release. The great thing about BandCamp is that it gives people the option to give money for your music, or to have it for free! (Or you can set a minimum charge.)
I'm not entirely keen on asking for money for myself for music, but if I did ask for money it would probably be to then donate any proceeds to a charity. Personally my chosen charity would be Cancer Research because a cure for all cancer variants would be something I'd love to see in my lifetime.
*Anyway* more on all of this soon hopefully...
It's a lot of fun going back to creating games again rather than just writing about them, plus it gives me extra incentive to write some tunage again. I've actually written two tunes for it already which is pretty prolific for me these days!
Here's one of them (possibly not completely finished yet) which is quite "elevator-music-ish" (on purpose! :P )
So aside from all this I've been thinking of doing some official releases which I've not done for years. I've been listening to a lot of independent music over at BandCamp (after seeing that's where Alexander Brandon (AKA Siren) now releases his stuff)
I've got a couple of ideas for an album or two that I might release. The great thing about BandCamp is that it gives people the option to give money for your music, or to have it for free! (Or you can set a minimum charge.)
I'm not entirely keen on asking for money for myself for music, but if I did ask for money it would probably be to then donate any proceeds to a charity. Personally my chosen charity would be Cancer Research because a cure for all cancer variants would be something I'd love to see in my lifetime.
*Anyway* more on all of this soon hopefully...
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